The Underdark


UnderAthas

1/TU
Realm
Dark Sun

Common

This realm extends under opponents' DARK SUN realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.


This realm allows the player to attack an opponent's Dark Sun realms that could otherwise not be attacked due to movement restrictions (e.g. only flyers or swimmers can attack). This realm does not allow a player to circumvent other restrictions, such as champion type (e.g. only dragons can attack), of a realm being attacked.


Cúpula BSW 2011: Deve ser considerada restrição de reino qualquer poder especial que dificulte o ataque, sem distinção entre restrições de movimento (voador, nadador e cavador), de classe (mago, clérigo, herói, etc.), de raça (gigantes, mortos-vivos. etc.) ou qualquer outra.


The Unipolar Triumvirate

2/TU
Realm
AD&D
Common


Adds a +3 Underdark ally to all champions of this player when attacking. The ally is negated by any other Triumvirate realm in play unless in the same player's formation.


Each Triumvirate realm in a player's formation provides a separate ally. Each Triumvirate realm provides its ally, as long as there is not a more powerful Triumvirate realm in an opponent's formation. If there is a more powerful Triumvirate realm in an opponent's formation, the player's Triumvirate realm allies are negated.

All Triumvirate allies are negated if Lair of the Shadowdrake is in play.

The three Cavern holdings are useful additions to decks with Triumvirate realms. The Unipolar Cavern holding makes the ally provided by the realm to which it is attached to immune to offensive spells. The Bipolar Cavern holding allows the attached realm's ally to have any racial or movement characteristics the player chooses. This is very helpful for attacks on realms with movement restrictions. The Tripolar Cavern holding allows Triumvirate allies to be used for defense. Unlike the Unipolar and Bipolar Caverns, the Tripolar Cavern affects allies provided by all of a player's Triumvirate realms, not just the Triumvirate realm to which it is attached.


Cúpula BSW 2009: Aliados Triumvirates, são como cartas geradas, do tipo ícone Aliados, eles sofrem as mesmas conseqüências de qualquer carta anexada ao campeão, ou seja, podem trocar de lado, ser descartados, enviadas ou limbo, abismo, etc.

Cúpula BSW 2010: Aliados fornecidos por reinos Triumvirates, não entram automaticamente em batalha, devendo ser anexados somente se forem necessários.


UnderKrynn

3/TU
Realm
Dark Sun

Common

This realm extends under opponents' DRAGONLANCE realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.


This realm allows the player to attack an opponent's Dragonlance realms that could otherwise not be attacked due to movement restrictions (e.g. only flyers or swimmers can attack). This realm does not allow a player to circumvent other restrictions, such as champion type (e.g. only dragons can attack), of a realm being attacked.


Cúpula BSW 2011: Deve ser considerada restrição de reino qualquer poder especial que dificulte o ataque, sem distinção entre restrições de movimento (voador, nadador e cavador), de classe (mago, clérigo, herói, etc.), de raça (gigantes, mortos-vivos. etc.) ou qualquer outra.


The Bipolar Triumvirate

4/TU

Realm
AD&D
Uncommon

Adds a +6 underdark ally to all champions of this player when attacking and negates the ally gained from the Unipolar Triumvirate. This ally is negated by the Tripolar and Ultimate Triumvirates unless in the same player's formation.


Each Triumvirate realm in a player's formation provides a separate ally. Each Triumvirate realm provides its ally, as long as there is not a more powerful Triumvirate realm in an opponent's formation. If there is a more powerful Triumvirate realm in an opponent's formation, the player's Triumvirate realm allies are negated.

All Triumvirate allies are negated if Lair of the Shadowdrake is in play.

The three Cavern holdings are useful additions to decks with Triumvirate realms. The Unipolar Cavern holding makes the ally provided by the realm to which it is attached to immune to offensive spells. The Bipolar Cavern holding allows the attached realm's ally to have any racial or movement characteristics the player chooses. This is very helpful for attacks on realms with movement restrictions. The Tripolar Cavern holding allows Triumvirate allies to be used for defense. Unlike the Unipolar and Bipolar Caverns, the Tripolar Cavern affects allies provided by all of a player's Triumvirate realms, not just the Triumvirate realm to which it is attached.


Cúpula BSW 2009: Aliados Triumvirates, são como cartas geradas, do tipo ícone Aliados, eles sofrem as mesmas conseqüências de qualquer carta anexada ao campeão, ou seja, podem trocar de lado, ser descartados, enviadas ou limbo, abismo, etc.


Cúpula BSW 2010: Aliados fornecidos por reinos Triumvirates, não entram automaticamente em batalha, devendo ser anexados somente se forem necessários.


The Underdark

5/TU
Realm
AD&D
Rare

This realm extends under all opponents' realms that have attached holdings, allowing the realms to be attacked by this player's champions and allies, regardless of position or restrictions.

This realm allows the player to attack an opponent's realms with holdings that could otherwise not be attacked due to movement restrictions (e.g. only flyers or swimmers can attack). This realm does not allow a player to circumvent other restrictions, such as champion type (e.g. only dragons can attack), of a realm being attacked.


Cúpula BSW 2011: Deve ser considerada restrição de reino qualquer poder especial que dificulte o ataque, sem distinção entre restrições de movimento (voador, nadador e cavador), de classe (mago, clérigo, herói, etc.), de raça (gigantes, mortos-vivos. etc.) ou qualquer outra.


The Tripolar Triumvirate

6/TU
Realm
AD&D
Rare

Adds a +9 Underdark ally to all champions of this player when attacking and negates the ally gained from the Unipolar and bipolar Triumvirates. This ally is negated by the ultimate Triumvirate unless in the same player's formation.


Each Triumvirate realm in a player's formation provides a separate ally. Each Triumvirate realm provides its ally, as long as there is not a more powerful Triumvirate realm in an opponent's formation. If there is a more powerful Triumvirate realm in an opponent's formation, the player's Triumvirate realm allies are negated.

All Triumvirate allies are negated if Lair of the Shadowdrake is in play.

The three Cavern holdings are useful additions to decks with Triumvirate realms. The Unipolar Cavern holding makes the ally provided by the realm to which it is attached to immune to offensive spells. The Bipolar Cavern holding allows the attached realm's ally to have any racial or movement characteristics the player chooses. This is very helpful for attacks on realms with movement restrictions. The Tripolar Cavern holding allows Triumvirate allies to be used for defense. Unlike the Unipolar and Bipolar Caverns, the Tripolar Cavern affects allies provided by all of a player's Triumvirate realms, not just the Triumvirate realm to which it is attached.


Cúpula BSW 2009: Aliados Triumvirates, são como cartas geradas, do tipo ícone Aliados, eles sofrem as mesmas conseqüências de qualquer carta anexada ao campeão, ou seja, podem trocar de lado, ser descartados, enviadas ou limbo, abismo, etc.


Cúpula BSW 2010: Aliados fornecidos por reinos Triumvirates, não entram automaticamente em batalha, devendo ser anexados somente se forem necessários.


UnderToril

7/TU
Realm
Forgotten Realms

Common

This realm extends under opponents' FORGOTTEN REALMS realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.


This realm allows the player to attack an opponent's Forgotten Realms realms that could otherwise not be attacked due to movement restrictions (e.g. only flyers or swimmers can attack). This realm does not allow a player to circumvent other restrictions, such as champion type (e.g. only dragons can attack), of a realm being attacked.


Cúpula BSW 2011: Deve ser considerada restrição de reino qualquer poder especial que dificulte o ataque, sem distinção entre restrições de movimento (voador, nadador e cavador), de classe (mago, clérigo, herói, etc.), de raça (gigantes, mortos-vivos. etc.) ou qualquer outra.


UnderOerth

8/TU
Realm
Greyhawk
Common

This realm extends under opponents' GREYHAWK realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.


This realm allows the player to attack an opponent's Greyhawk realms that could otherwise not be attacked due to movement restrictions (e.g. only flyers or swimmers can attack). This realm does not allow a player to circumvent other restrictions, such as champion type (e.g. only dragons can attack), of a realm being attacked.


Cúpula BSW 2011: Deve ser considerada restrição de reino qualquer poder especial que dificulte o ataque, sem distinção entre restrições de movimento (voador, nadador e cavador), de classe (mago, clérigo, herói, etc.), de raça (gigantes, mortos-vivos. etc.) ou qualquer outra.


UnderDread

9/TU
Realm
Ravenloft
Common

This realm extends under opponents' RAVENLOFT realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.


This realm allows the player to attack an opponent's Ravenloft realms that could otherwise not be attacked due to movement restrictions (e.g. only flyers or swimmers can attack). This realm does not allow a player to circumvent other restrictions, such as champion type (e.g. only dragons can attack), of a realm being attacked.


Cúpula BSW 2011: Deve ser considerada restrição de reino qualquer poder especial que dificulte o ataque, sem distinção entre restrições de movimento (voador, nadador e cavador), de classe (mago, clérigo, herói, etc.), de raça (gigantes, mortos-vivos. etc.) ou qualquer outra.


The Burning Cavern

10/TU
Holding
Dark Sun

Uncommon

Ancient magic from Athas's Blue Age decrees that this player's allies are immune to psionic power cards.


The Unipolar Cavern

11/TU

Holding
AD&D
Common

If attached to any Triumvirate realm, the Underdark ally gained from the realm is immune to offensive spells.


While this holding can be attached to any AD&D realm, it is only useful if attached to a Triumvirate realm (Unipolar Triumvirate, Bipolar Triumvirate, Tripolar Triumvirate, or Ultimate Triumvirate).

The Unipolar Cavern makes the ally provided by the attached Triumvirate realm immune to offensive spells. Only the ally from the attached realm is immune. Allies from any other Triumvirate realms in the player's formation are not immune, so the Cavern should be attached to the most powerful Triumvirate realm in the player's formation.





Subterranean Seas

12/TU

Holding

Dark Sun

Uncommon

The stormy underdark of Krynn grants this player's allies the ability to become swimmers.


The Bipolar Cavern

13/TU
Holding
AD&D
Uncommon

If attached to any Triumvirate realm, the Underdark ally gained from the realm can be dwarves, elves, earthwalkers, flyers, swimmers, or undead, as needed.


While this holding can be attached to any AD&D realm, it is only useful if attached to a Triumvirate realm (Unipolar Triumvirate, Bipolar Triumvirate, Tripolar Triumvirate, or Ultimate Triumvirate).

The Bipolar Cavern gives the ally provided by the attached Triumvirate realm the racial or movement power to reach virtually any opposing realm. Only the ally from the attached realm is affected, so the Cavern should be attached to the most powerful Triumvirate realm in the player's formation.


The North Wind

14/TU
Artifact
AD&D
Common

Usable only by an AD&D avatar. The attached champion and its allies can attack any realm, regardless of position or restrictions. If victorious, the realm is automatically razed.


The Tripolar Cavern

15/TU
Holding
AD&D
Uncommon

If attached to any Triumvirate realm, this player's Underdark allies gained from Triumvirate realms can also be used to defend.


While this holding can be attached to any AD&D realm, it is only useful if attached to a Triumvirate realm (Unipolar Triumvirate, Bipolar Triumvirate, Tripolar Triumvirate, or Ultimate Triumvirate).

If attached to any Triumvirate realm, the Tripolar Cavern allows the allies provided by all Triumvirate realms in player's formation to be used to defend, as well as attack. Because the allies from all of the player's Triumvirate realms are affected, the Cavern can be attached any Triumvirate realm in the player's formation.


Echoes From the Deep

16/TU
Holding
Forgotten Realms

Rare

The magic of the Deep seeps upward, rendering this player's allies immune to psionic power cards.


Cavern of the Gods

17/TU
Holding
Greyhawk
Uncommon

The ancient power of the gods bestows immunity to this player's defending allies against the special powers of champions.


The Dread Chamber

18/TU

Holding

Ravenloft

Uncommon

The dark powers, in a twist of fate, decree that this player's attacking champions are immune to the powers of all RAVENLOFT allies.


God's Plague

19/TU
Event
Rare

All avatars in pools are destroyed. Immune to Limited Wish. (Harmful)


When God's Walk

20/TU

Event
Rare

All avatars must attack until this player's next turn: avatars must be used first in defense. If unable to attack they are discarded. (Harmful)


Drow Justice

21/TU
Event
Rare

Played during combat, all champions and allies in the battle who are not elves (including drow) or dragons are discarded. If both champions are slain, the battle is over with no victors. (Harmful)

Note the wording of the card, Drow Justice can only be played during combat.


Memory Moss

22/TU
Event
Rare

This creeping fungus purges a spell caster of its spells. All spells currently held by the targeted player are discarded, and the affected champion cannot cast spells until the event is removed.


The East Wind

23/TU
Artifact
Dark Sun

Common

Usable only by a DRAGONLANCE avatar. The attached champion and its allies can attack any "eastern" realm (to this player's right), regardless of position or restrictions.


The Forest Oracle

24/TU
Event
Uncommon

This player's realms that show trees are protected from being razed or destroyed by spells and events until the end of his next turn. (Helpful)


Pesquisa Brasil 2010: Foi tornado uma carta counter, podendo usar seu poder a qualquer momento


Mika's Magic Ban

25/TU
Event
Uncommon

All spellcasting champions (except Mika the Wolf Nomad) cannot cast spells until the end of this player's next turn. (Harmful)



Mika's Dragon Charm

26/TU
Event
Common

Until the end of his next turn, only this player may attack or defend with dragons. (Harmful)


Mika's Undead Ward

27/TU
Event
Common

This player's undead champions and allies are protected until the end of this player's next turn. Cards that specifically harm the undead have no effect. (Harmful)


Amulet of Protection From Artifacts

28/TU
Magical Item

2
Rare

The attached champion is immune to the effects of all artifacts.


The champion with the amulet is not effected by opponent's artifacts. Opponent's artifacts retain their defensive powers.


Armor of Dispel Magic

29/TU
Magical Item

3
Common

Once per turn, the attached champion can dispel one spell cast against another player. The champion must then attack on its turn or be discarded.


The power of this item functions just like a Dispel Magic spell. It can in turn be dispelled.

The Spellfire Reference Guide Volume II incorrectly infers that the Armor can be used to dispel a spell directed at the owning player. As the card states, the Armor's power only works on spells directed at another player.


Cloak of the Gargoyle

30/TU
Magical Item

3
Common

The attached champion is immune to wizard spells. If defeated in battle, the champion returns to its pool, stripped of all attachments.


Dori's Obsidian Steed of Wondrous Power

31/TU
Magical Item

4
Uncommon

Created by Dori's friend Drawmij, this item lets the attached champion and its allies attack any realm.


Goibhniu's Warhammer

32/TU
Magical Item

Rare

Usable only by champions of level 12 or higher, the hammer automatically kills any wizard or psionicist. If the champion's level falls below 12, the hammer is discarded.


Helmet of Selnor

33/TU
Magical Item

Rare

Once per turn, may charm a hero or cleric into acting as an ally to the attached champion. Regardless of outcome, the charmed champion returns to its pool stripped of attachments.


The target of the charm must be in a pool. An opponent in battle cannot be charmed.

The helmet of Selnor is a magical item used to "steal" one opposing champion to use as an ally at any time during a battle where this magical item is present. Whether the champion with the Helmet wins or loses, the "stolen" hero or cleric returns to his pool; however, any attached magical items or artifacts are discarded. This is a great way to get items discarded from opposing champions not immune to offensive magical items.

A champion borrowed as an ally lends both its level bonus and special powers to a round of battle. For example, if the Lovely Colleen (22/1st Chase) was borrowed she would lend a +7 bonus to combat, and any opposing monster would be instantly defeated. In addition, any magical items attached to Colleen that can also be used, though they would be discarded afterwards. A player can borrow one of his own champions with this magical item.


Necklace of Protection

34/TU
Magical Item

2
Rare

The attached champion (but not its allies) is immune to the special powers of all avatars.


The champion with the necklace is immune to any avatar powers that effect the champion.


Black Snail of Shnai

35/TU
Magical Item

Uncommon

Cannot be played on an undead champion. If the attached champion is killed in battle, it returns at the end of the player's next turn as an undead champion. Powers and abilities remain unchanged.


The Black Snail is discarded after it is used to bring back a defeated champion as an undead champion, since the Snail cannot be attached to an undead champion.


Shovel of Gravedigging

36/TU
Magical Item

2
Common

If used by an undead champion, its allies gain an additional +2. If the allies are also undead, they gain +4.


Hornung's Guess

37/TU
Wizard Spell

Uncommon

The might of Hornung is such that this spell can be cast at any time. Thisplayer can look at one other player's hand and discard one realm.


Hornung's Baneful Deflector

38/TU
Wizard Spell

Common

This player's champion and its allies are immune to the special powers of allies for this round of combat.


Maximillian's Earthen Grasp

39/TU
Wizard Spell

Common

Cast only on a hero. The affected champion cannot attack or defend until the end of its owner's next turn.


Shattered Glass

40/TU

Wizard Spell

Rare

Opponent cannot play one specified type of card (cleric or wizard spells, psionic power cars, allies, magical items, artifacts, or events) for this round of battle. Any already in play are discarded.


Lorloveim's Creeping Shadow

41/TU
Wizard Spell

Common

The caster's shadow creeps around the table, letting him see all cards concealed under realms or face down in pools.


Locate Creature

42/TU
Wizard Spell

Uncommon

Allows the caster to see all allies of a specific type (earthwalkers, flyers, swimmers, or undead) held in players' hands. Discard one card of that type from each opponent.


Summon Lycanthrope

43/TU
Wizard Spell

Common

All cards in players' hands that specify werebeasts or lycanthropes (except realms and holdings) must be played to aid the caster. Discard summoned cards after use.


Werebeast or lycanthrope champions that are summoned are treated like allies during battle and are discarded after the round.

Champions can be summoned by the spell. In this case, they work as allies and are discarded along with other cards at the end of the round of battle.


Mind Fog

44/TU
Wizard Spell

Uncommon

Cast on one player's pool. All spellcasters and psionic power card users in that pool cannot cast spell or use psionic power cards until the end of that player's next turn.


Mind Fog must be immediately dispelled or turned (counter-effect), otherwise its power takes effect and the affected player can no longer cast spells.

Dispel Magic can only be played if it is played immediately in response to this spell. Once this “Spell Pause” has passed, a player cannot choose to play a Dispel Magic to negate the effects of the spell.


Bloodstone's Spectral Steed

45/TU
Wizard Spell

Common

Only monsters can enter combat with this champion. The champion and its allies become flyers for one round of combat.


Card Combo (from the Sussman Zone): If Bloodstone's Spectral Steed is cast on Lovely Colleen, only monsters can enter combat with her, which are instantly defeated.


Summon Undead

46/TU
Cleric Spell

Uncommon

Cast only by champions of level 13+. All undead champions and allies from players' pools and hands come to the aid of the caster. Allies are discarded: champions return to pools.


Champions summoned from pools use their attached cards, in addition to level and special powers.

A player with the Herald of Mei Lung is immune to Summon Undead.

Summoned champions use their level bonus and special powers in addition to those of any attached cards.


Warband Quest

47/TU
Cleric Spell

Common

Cast only by champions of level 13+. Each champion in one pool gains 4 levels until the player's next turn. The spell may be continued each turn by discarding a realm.


The Spellfire Reference Guide Volume II incorrectly indicates that the champion's base level is increased. It is the adjusted level that is increased.

The levels added to the champions in a single pool increase those champions’ adjusted levels.


Wolf Spirits

48/TU
Cleric Spell

Uncommon

Cast only by champions level 13+, this spell creates an ally equal to the base level of the caster. The wolf spirits devour an equal number of points of opposing allies.


Stalker

49/TU
Cleric Spell

Rare

Cast only by champions of level 13+, this spell creates a permanent ally to guard one realm. The stalker's level is equal to the number of champions in the caster's pool If the player's pool is discarded, the ally is lost. (Def/3/4)


The South Wind

50/TU
Artifact
Forgotten Realms

Common

Usable only by a FORGOTTEN REALMS avatar. The attached champion and its allies can attack any "southern" realm (opposite this player), regardless of position or restrictions.

This artifact is only useful if there is an opponent directly across from you.


Animal Horde

51/TU
Cleric Spell

Rare

Cast only by champions of level 13+. All allies in an opponent's hand come to the aid of this spellcaster. Discard allies after use. (Off/4)


Elemental Swarm

52/TU
Cleric Spell

Uncommon

Cast only by champions of level 13+. This spell creates a swarm that sweeps through one player's pool. The swarm discards any cards equal in icon points to half the level of the caster (rounded down). (Off/3)


The Elemental Swarm then sweeps through one player's pool causing all champions, allies, magical items, and artifacts with a level bonus less than or equal to the spell's to be discarded.

(Spellfire Reference Guide 2, p. 306)


Cúpula BSW 2013: O modo de sua utilização seguirá a regra presente no Spellfire Reference Guide 2, que estatui que TODAS as cartas cujos ícones sejam inferiores à metade do nível ajustado do campeão lançador devam ser descartadas:


Preservation

53/TU
Cleric Spell

Common

Cast only by champions of level 13+ on a realm, this spell remains in effect until dispelled or negated. The realm is immune to offensive spells. (Def/3/5)


Ward Matrix

54/TU
Cleric Spell

Common

Cast only by champions of level 13+, this spell connects the first realm of each player in a matrix, allowing each to be attacked (regardless of restrictions) until the end of this player's next turn. (Off/3)


Age Dragon

55/TU
Cleric Spell

Rare

Cast only on dragons, the spellcaster can double the age (base level) of a dragon or halve the age (base level, rounded down) and take away its special powers. This spell lasts until dispelled. (Def/3/4) or (Off/3/4)


Mindkiller

56/TU
Cleric Spell

Rare

The caster can send one champion to the Abyss or send one avatar to Limbo.The avatar remains in Limbo until the end of its owner's next turn. (Off/3/4)

If cast in combat, Mindkiller need not be cast on the opposing champion.

If cast by an attacker in combat with a realm champion, the realm is razed.


Card Combo (from Spellfire Reference Guide Volume II): Halcyon can enter battle, cast Mindkiller on the opposing champion to win the battle, and then retrieve Mindkiller from the discard pile. If the Boots of Fharlaghn is attached, Halcyon can continue attacking, repeating the cycle.


Cúpula BSW 2013 - Cartas que encerram automaticamente uma batalha, porém que não sejam expressas em seu texto que são cartas de vitória automática (Wish, Mind Killer, Tyranthraxus, etc...), devem ser consideradas cartas de vitória automática, quando usadas em batalha.


Spacewarp

57/TU
Cleric Spell

Rare

All attacks until the end of this player's next turn must be made against one realm chosen by the caster; if the realm is razed, a successful attack by the next player discards it. No further attacks can be made. (Off/3/5)


If this spell is Spell Turned or Reflected, there is no effect.


Spirit of Power

58/TU
Cleric Spell

Common

Any 4 clerics (excluding avatars) may band together to send an avatar to the Abyss. Each player who participates must discard a magical item, either from his hand or pool. (Off/3/4/5)



The West Wind

59/TU
Artifact
Greyhawk

Common

Usable only by a GREYHAWK avatar. The attached champion and its allies can attack any "western" realm (to this player's left), regardless of position or restrictions.


Tentacle Walls

60/TU
Cleric Spell

Common

Cast on a realm, this spell creates a permanent ally that devours all nonflying allies. The spell remains in effect until negated or dispelled.


Timelessness

61/TU
Cleric Spell

Uncommon

Discard cards equaling in icon points to the level of the targeted champion, who is sent to the Abyss.


Hovering Road

62/TU
Cleric Spell

Common

Creates a permanent one-way path to a chosen realm until dispelled.Regardless of the realm's restrictions, this player's champions and allies can attack that realm.


The Spellfire Reference Guide Volume II incorrectly indicates that the Hovering Road can be spell turned or reflected and used against one of the caster's realms. However, because Spell Turning and Reflection turn the spell back against the caster (as opposed to one of the caster's realms), the Hovering Road has no effect if turned or reflected.

If this spell is Spell Turned or Reflected, there is no effect.


Breath of Death

63/TU
Cleric Spell

Common

Cast only by level 13+ champions. Kills all champions of level 6 or less in one pool and prevents survivors from attacking until after that player's next turn.


The Unnamed, Avatar of Gruumsh

64/TU
Avatar19
AD&D

Orc
Rare

Avatar: a cleric of level 8 or higher must be discarded to bring the Unnamed into play. All players must ask Gruumsh each battle for the number of allies they can use. Limit one avatar per pool.

Liga BSW (ROC 5-2011): Seguindo a história RPGística do personagem este campeão foi bluelineado para Orc, podem se beneficiar e sofrer conseqüência quaisquer desta raça.


The Faceless One, Avatar of Jubilex

65/TU
Avatar
20
AD&D
Uncommon

Avatar; two clerics equaling 12 points or more must be discarded to bring the Faceless One into play. It and any AD&D champions in the player's pool are immune to magical items of less that +3 enchantment and offensive spells. Limit one avatar per pool.


The immunity is only to offensive magical items.



Moradin's Avatar

66/TU
Avatar
21
AD&D
Common
Dwarf

Avatar; two dwarf champions or the Reorxcrown Mountains realm must be discarded to bring Moradin's Avatar into play. All realms held by this player can be attacked only by flyers or earthwalkers (or via Underdark realms). Limit one avatar per pool.


Per the Spellfire Oracle, the Spellfire Reference Guide Volume II should have indicated Moradin's Avatar as a blueline dwarf.


Invasion of the Undead

67/TU
Rule
Greyhawk
Uncommon

The undead rise up in wrath! Any undead champions killed in battle are not discarded, but are sent to Limbo. They return to their pool at the end of their next turn, without attachments. Any undead allies lost in battle remain with them. This rule card is immune to Wish.


The Red Death

68/TU
Avatar
19
Ravenloft
Rare
Undead

Avatar; RAVENLOFT champions totaling 10+ must be discarded to bring the Red Death into play. On its turn, if can corrupt a champion of base level 5 or less. The player can allow his champion to be the avatar's ally, or he can discard the champion instead. If used, the champion returns to its pool, minus attached cards. The Red Death may be used once per turn, but only during the player's turn.


Things that Go Bump in the Night

69/TU
Rule
AD&D
Uncommon

All champions and allies native to the Underdark have infravision. All other champions and allies do not; they cannot see and their special powers don't work.


This rule card affects all champions and allies other than Underdark champions and allies. Underdark champions and allies have either the Underdark designation in the card text or are part of the Underdark booster set.


Sargonnas

70/TU
Avatar
6
Dragonlance
Common

Avatar; a cleric of level 8 or higher must be discarded to bring Sargonnas into play. All cards with the word "fire" or "red" in their title are doubled in level when played with Sargonnas. Limit one avatar per pool.





The Uncaring, Avatar of Boccob

71/TU
Avatar
21
Greyhawk

Rare

Avatar; can cast wizard spells; a Greyhawk wizard and one Greyhawk realm must be discarded to bring the Uncaring into play. At the beginning of this player's turn, the Uncaring can discard one razed Greyhawk realm in play.


The Avatar Shar

72/TU

Avatar
17
Forgotten Realms

Uncommon

Avatar; a cleric and one Forgotten Realms holding must be discarded to bring Shar into play. She absorbs all offensive spells cast against this player's Forgotten Realms champions and realms, dispelling or deflecting them as she wishes.


Shar's power works like the spell Re-target, allowing Shar to select the new target of the spell. This power effectively makes her immune to Wish, since she can deflect the spell.

Shar's power is considered a spell, in that her dispelling power can be negated with Dispel Magic and her deflecting can be negated or deflected back with Dispel Magic, Spell Turning, Magic Draining Field, Re-target, etc.


Baelnorn

73/TU
Ally
5
Common
Elf

Undead. If used in the successful defense of a realm, they remain with the realm until it is razed.


Chitine

74/TU
Ally
4
Common

If played against a drow champion, it is +8. If played with Lolth, the Spider Queen, it remains with her and is shuffled back into the deck if Lolth is defeated.


Crypt Servant

75/TU
Ally
6
Common

Undead. Can be attached to any Underdark holding, where it becomes a permanent defending ally until the holding is discarded.


Foulwing

76/TU
Ally
6
Common Flyer. Devours (discards) all opposing flying allies. Can be played during another player's combat to devour one flying ally, returning to its player's hand after battle instead of being discarded.


Gnasher

77/TU
Ally
4
Rare

Flyer. When played, devours one psionicist champion in any pool.


Magebain

78/TU
Ally
1
Rare

If defeated by a wizard, this ally remains with the winning champion. Whenever he casts a spell, draw a card. The spell is only successful if the card's last digit is 8 or 9.


Sword Slug

79/TU
Ally
5
Common

Reduces the level of all magical items played against it to 0, though it does not negate any special powers.


Skum

80/TU
Ally
3
Rare

Card Text : Cancels all psionic power cards played against the attached champion in combat; additional power cards cannot be played.


Fey Dwarf

81/TU
Ally
7
Common Undead. If played in the successful defense of a realm, this ally stays with the champion. If defeated when attacking, it returns to the player's hand.


Corpse Dragon

82/TU
Monster
9
AD&D
Uncommon

Flyer. Can cast wizard spells. Undead champions and allies will not face this horrid creature.


Earth Weird

83/TU
Monster
5
AD&D
Common
Earthwalker

Immune to offensive magical items. If defeated in combat, it regenerates and returns to its pool at the end of the player's next turn. Attached cards are discarded.


Gorynych

84/TU
Monster
7
AD&D
Rare

Flyer. Can attack twice per turn if it wins its first round. On its second attack, it can wishbone, automatically razing the realm if it wins the battle, but must then be discarded.


Noran

85/TU
Monster
5/9
AD&D
Common

When defending, its level rises to 9 and it can spit rocks, instantly destroying all allies of level 3 or less.

Noran's use of its special power ("can split rocks") is optional.

This card’s special powers can be activated on a whim; it doesn’t automatically destroy all allies of less than +3.


Gibbering Mouther

86/TU

Monster
3
AD&D
Common

This foul minion of Jubilex becomes level 10 and can cast cleric spells if the Faceless One is in play anywhere.


Umber Hulk

87/TU
Monster
6
AD&D
Common

This monster and its allies can attack any Underdark realm, regardless of position.


Mind Flayer

88/TU
Monster
7
AD&D
Common

Can use psionic power cards and cast wizard spells. This monster and its allies can attack any Underdark realm, regardless of position.


Myconid

89/TU
Monster
2
AD&D
Common

If attacking and Underdark realm, its level rises to 7. If defending an Underdark realm, it can defend twice before being discarded.


Monster of the Lake

90/TU
Monster
10
AD&D Rare

Undead; swimmer. Can cast cleric spells; immune to offensive cleric spells. Its bite is poisonous to avatars, negating special powers and halving their levels (rounded down) in battle. If used to defend, the realm must show water.


Belwar Dissengulp

91/TU
Hero
4
Forgotten Realms

Common

Gnome (svirfneblin). This hero's magical items are doubled in level, as are all dwarf and gnome allies played with him.


Jarlaxle

92/TU
Hero
5
Forgotten Realms

Common

Elf (drow). When defending Menzoberranzan or any Underdark realm, Jarlaxle's level is doubled.





Ellorelloran

93/TU
Wizard
9
Greyhawk
Common
Elf (drow)

Can cast cleric spells and is immune to psionics. When Ellorelloran is first played, she can discard any rule card in play. She may be discarded to remove a subsequent rule card from play.


Ellorelloran is blueline elf (drow).

Ellorelloran's power activates when the card is played. Thus even if Ellorelloran is played from the hand directly into battle as a defender, Ellorelloran's power to discard a rule card takes effect before any powers of the attacking champion.


Zaknafein, the Weapons Master

94/TU
Hero
9
Forgotten Realms

Common

Elf (drow). Zaknafein can attack up to 3 times per turn. On the second attack, he is level 6; on the third he is level 3.


If Barbarian's Decree is in play, Zaknafein can attack twice at level 9, once at level 6, and once at level 3.


Baldar Dwellardon

95/TU
Cleric
8
Forgotten Realms

Common

Dwarf (duergar). Immune to offensive spells. Baldar and his allies can attack any Underdark real, regardless of position.


Fowron, the Giant

96/TU
Cleric
3
Greyhawk
Common

Fowron gains one level for each giant in play. Once per turn, he can duplicate the special ability of any other giant in play. (This player's use is secondary.)


Because Fowron is a giant himself, he gains one level even if no other giants are in play.


Card combo (from jones@ond.jupiter.vein.hu): If the Girdle of Storm Giant Strength is attached to another champion while Fowron is in play, Fowron can imitate that champion's power, even if not a giant.


Chantal the Banshee

97/TU
Monster
7
Ravenloft
Common

Undead; can cast cleric spells and is immune to psionics. Because of the fear this banshee instills, any allies played with or against her are at -1.


Allies in combat with Chantal have their icon levels reduced by 1.






Aquilla

98/TU
Wizard
4
Dragonlance

Uncommon
Elf

Swimmer. Aquilla poisons all swimmers played against her, causing these champions and allies to be discarded.


Iseult

99/TU

Cleric

7

Ravenloft
Uncommon

Iseult may have two artifacts attached to her. When attacking, her opponentmust hold out all spells and psionic power cards; Iseult randomly draws one to be discarded.


If Iseult has two artifacts attached, one of which is the Fang of Nosferatu, and uses the Fang to substitute for the power of another champion, one of the artifacts must be discarded.


Xontra

100/TU

Psionicist

6

Dark Sun

Common

Psionicist; can use psionic power cards. If held by a player who has no Dark Sun realms in his formation, Xontra and her allies can attack any Dark Sun realm, regardless of position; otherwise, she must attack normally.


Lazarus, the Drow

1/TU

Chase
Psionicist
4
Forgotten Realms

Elf (drow). All psionic power cards used by Lazarus are doubled in level. His allies are immune to psionics.


Inflict Pain

2/TU

Chase
Psionic Power

Playable only on an avatar or psionicist, this power inflicts pain on a champion, stripping away its powers and reducing its level to 1 until the end of this player's next turn (Off/3)


The Hoof of Auroch

3/TU

Chase
Artifact
5
Greyhawk
This player's champions are immune to psionics.


The Ring of Gaxx

4/TU

Chase
Artifact
3
Greyhawk
The attached champion can only be discarded as a result of battle.


The champion with the Ring cannot be discarded except as a result of battle. The champion therefore is not discarded by Wish, unless Wish is cast while the champion with the Ring of Gaxx is in combat.


The Deep

5/TU

Chase
Realm
7
AD&D
This realm can defend itself as a level 7 hero who can cast wizard and cleric spells in phase 4 only. The deep is immune to offensive spells and psionics.


The Ultimate Triumvirate

6/TU

Chase

Realm

AD&D

Adds a +12 Underdark ally to all champions of this player when attacking and negates the ally gained from all other Triumvirates unless in the same player's formation. At the start of this player's turn, he may discard this realm from his formation to send one avatar to the Abyss.


Each Triumvirate realm in a player's formation provides a separate ally. Each Triumvirate realm provides its ally, as long as there is not a more powerful Triumvirate realm in an opponent's formation. If there is a more powerful Triumvirate realm in an opponent's formation, the player's Triumvirate realm allies are negated.

All Triumvirate allies are negated if Lair of the Shadowdrake is in play.

The three Cavern holdings are useful additions to decks with Triumvirate realms. The Unipolar Cavern holding makes the ally provided by the realm to which it is attached to immune to offensive spells. The Bipolar Cavern holding allows the attached realm's ally to have any racial or movement characteristics the player chooses. This is very helpful for attacks on realms with movement restrictions. The Tripolar Cavern holding allows Triumvirate allies to be used for defense. Unlike the Unipolar and Bipolar Caverns, the Tripolar Cavern affects allies provided by all of a player's Triumvirate realms, not just the Triumvirate realm to which it is attached.

The Ultimate Triumvirate is the most powerful Triumvirate realm, providing a +12 ally and negating the allies provided by opponent's Triumvirate realms.


Cúpula BSW 2009: Aliados Triumvirates, são como cartas geradas, do tipo ícone Aliados, eles sofrem as mesmas conseqüências de qualquer carta anexada ao campeão, ou seja, podem trocar de lado, ser descartados, enviadas ou limbo, abismo, etc.


Cúpula BSW 2010: Aliados fornecidos por reinos Triumvirates, não entram automaticamente em batalha, devendo ser anexados somente se forem necessários.


The Dispossessed

7/TU

Chase
Realm
AD&D
If an Underdark realm is played adjacent to this realm in the player's formation, he may discard an ally from his hand at any time to cancel any spell or psionic power card.


The Cavernous Hall

8/TU

Chase
Realm

AD&D
This realm can defend itself by duplicating the level and powers of one psionicist in play. This player's use is secondary.


The example given for an instant-defeat is in error, since Gnasher can only destroy a psionicist champion in a pool (and the holding is in the formation). A better example would be the Undead Htimsen.


Underground River

9/TU

Chase
Event
This mighty river rushes through each player's pool, sweeping away all psionicists into the discard pile. (Harmful)


The Way Out

10/TU

Chase
Event
Played after an opponent has chosen an Underdark realm to attack, the event player can change the attack to any other unrazed realm in play, regardless of position or restrictions. (Harmful)


This event is played after an opponent puts forth an attacking champion and selects a realm to be attacked, but before a defender is chosen. The event player may not select one of the attacker's realms as the new realm to be attacked, but may select another player's realm in a multi-player game.

The new realm's restrictions, such as "can only be attacked by swimmers," need not be met throughout the battle. The Spellfire Reference Guide Volume II incorrectly indicates that the realms restrictions again take effect after the first round of battle.

The realm that is the target of the attack doesn’t gain use of its position or restrictions until the event has expired.


The Triumphant Barbarian

11/TU

Chase
Event
All psionicists and clerics in play may not use power cards or cast spells until the end of this player's next turn. (Harmful)


The Minotaur Attacks!

12/TU

Chase
Event
This player's monsters that attack from Underdark realms are doubled in base level until the end of this player's next turn. (Helpful)


Cave-in!

13/TU

Chase
Event
Forces one player to discard an Underdark champion or holding from his pool or formation. If he has none, the event player may choose one of the player's Underdark realms to raze. (Harmful)


The Mandate of Dori the Barbarian

14/TU

Chase
Event
All champions whose card number is "# of 25" (chase cards) gain 6 levels and become earthwalkers until the end of this player's next turn. (Helpful)


Chase cards from Artifacts (# of 20) and chase cards from full editions (401-440 and 501-520) are not affected by the Mandate.

This event only affects those champions whose number designation is “# of 25.” Champions from the Artifact booster (# of 20) and those chase cards from the full Editions (401–440 and 501–520) are not affected.


The Demi-Lich Zyenj

15/TU

Chase
Monster
8
AD&D
Undead. Only magical items and artifacts of +4 or higher enchantment have any effect against the Demi-Lich. Allies cannot be played against it.


The Demi-Lich's immunity extends only to offensive magical items and artifacts. Teh Demi-Lich is affected by the Wand of Negation.

This card’s ability to ignore magical items applies only to offensive magical items.


The Minotaur

16/TU

Chase
Monster
6
AD&D
Gains 3 levels when attacking and Underdark realm, and/or gains 3 levelswhen attacking from and Underdark realm. All magical items attached to the Minotaur gain +1.


Piercer

17/TU

Chase
Monster
2
AD&D
Gains 1 additional level for every Underdark realm in play. If used to defend an Underdark realm, automatically defeats a champion of base level 6 or less.


Lurker in the Deep

18/TU

Chase
Monster
5
AD&D
Can only be used to defend and Underdark realm. Engulfs all psionicists, magical items, and nonswimming allies, causing them to be discarded.


The Lurker cannot attack, and can only defend Underdark realms.


Oogly the Half-Orc

19/TU

Chase

Hero

6

Greyhawk

Oogly is so ferocious he scares away all opposing allies of less than +6 (+5 and lower allies cannot be played against him).


The Marble Orb

20/TU

Chase
Magical Item

3
If used by a monster, the attached champion is immune to harmful events. (Def)


The Sword and Helm of Garion

21/TU

Chase
Magical Item

5
If the attached champion is attacking, only psionicists, clerics, and heroes can defend against it. (Off)


Card combo: If the Sword and Helm of Garion is combined with the Ring of Human Influence, only psionicists and clerics can defend.


Card Combo: If the Skull of Fistandantilus (only wizards or monsters can defend) is combined with the Sword and Helm of Garion (only psionicists, clerics, and heroes can defend), only champions with immunities to artifacts and magical items can defend.


Scourge of Mika

22/TU Chase

Magical Item

3

If the attached champion is undead and is defeated in battle, this item goes with the winning champion until dispelled. The scourge becomes a -4 and that champion cannot cast spells or use psionic powers. (Off)


Drow Assassin

23/TU

Chase
Ally
3
When played in battle, this ally can also instantly kill one champion of base level 5 or less anywhere in play if this player has an unrazed Underdark realm in his formation.

Broken Arrow

24/TU

Chase
Event
Play only during combat where this player is not involved. Peace is declared and the champions return to their pools; combat is over. The event player is victorious and draws spoils. (Harmful)


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